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Learning Objectives

At the completion of this unit students will have -
A knowledge and understanding of:

  • mathematical representations of basic geometric primitives in Euclidean space, such as points, lines, polygons and parametric curves;
  • how to use homogeneous co-ordinates and transformations on geometric objects in two and three dimensions.
  • how to combine multiple transformations efficiently;
  • orthographic, parallel and perspective projections and their related homogeneous transformations;
  • appropriate data structures for hierarchical representation of polygonal datasets;
  • rasterisation algorithms for drawing in frame buffers;
  • the use of Quaternions to represent object rotation;
  • a synthetic camera model for viewing and projecting of two and three-dimensional geometry;
  • algorithms for hidden surface removal and backface elimination. The capacity to analyse the space and time complexity of these algorithms to determine the most appropriate in a given situation;
  • BRDF Shading models such as Lambert, Phong, Blinns Phong, Torrance-Sparrow-Blinn-Cook-Beckmann, Oren-Nayar;
  • textures and texture mapping;
  • basic knowledge of aliasing theory;
  • interpolative shading models. Shadow algorithms. Local and global illumination models;
  • the OpenGL state-machine, GPUs and graphics pipline.

Developed attitudes that enable them to:
  • understand the role and value of visual communication in the arts and sciences;
  • appreciate the uses and application of interactive, real-time graphics and software rendering.

Developed the skills to:
  • program basic interactive graphics applications in OpenGL;
  • apply computer graphics theory and algorithms to the design of visual computing applications.

Graduate Attributes

Monash prepares its graduates to be:
  1. responsible and effective global citizens who:
    1. engage in an internationalised world
    2. exhibit cross-cultural competence
    3. demonstrate ethical values
  2. critical and creative scholars who:
    1. produce innovative solutions to problems
    2. apply research skills to a range of challenges
    3. communicate perceptively and effectively

    Assessment Summary

    Examination (3 hours): 70%; In-semester assessment: 30%

    Assessment Task Value Due Date
    Assignment 1: 2D Graphics 10% Week 6, Friday 8 April 2011
    Assignment 2: 3D Graphics 20% Week 12, Friday 27 May 2011
    Examination 1 70% To be advised

    Teaching Approach

    Lecture and tutorials or problem classes
    This teaching and learning approach provides facilitated learning, practical exploration and peer learning.


    Our feedback to You

    Types of feedback you can expect to receive in this unit are:
    • Informal feedback on progress in labs/tutes
    • Graded assignments with comments

    Your feedback to Us

    Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.

    For more information on Monash's educational strategy, and on student evaluations, see:

    Previous Student Evaluations of this unit

    If you wish to view how previous students rated this unit, please go to

    Required Resources

    Processing: available at <http://www.processing.org>

    Jogl (Java OpenGL) available from <http://java.net>

    The Java Development Kit (JDK) available from <http://www.java.com>

    Any machine with OpenGL or MESA installed (see: <http://www.opengl.org>).

    Unit Schedule

    Week Date* Activities Assessment
    0 21/02/11 Orientation week: No formal assessment or activities are undertaken No formal assessment or activities are undertaken in week 0
    1 28/02/11 Course Overview, Introduction, History  
    2 07/03/11 Displays, 2D Graphics with Processing  
    3 14/03/11 2D Transforms, Homogeneous Transforms  
    4 21/03/11 OpenGL I, OpenGL II  
    5 28/03/11 OpenGL III, 3D Graphics Introduction  
    6 04/04/11 3D Transforms, Compound Transforms Assignment 1 due Week 6, Friday 8 April 2011
    7 11/04/11 Perspective, OpenGL Viewing  
    8 18/04/11 3D Viewing, Hidden Surface Removal I  
    Mid semester break
    9 02/05/11 Hidden Surface Removal II, Lighting  
    10 09/05/11 Texturing, OpenGL Compositing/Animation  
    11 16/05/11 Phong Shading, Global Illumination  
    12 23/05/11 Developments in CG Research, Exam Revision Assignment 2 due Week 12, Friday 27 May 2011
      30/05/11 SWOT VAC No formal assessment is undertaken in SWOT VAC

    *Please note that these dates may only apply to Australian campuses of Monash University. Off-shore students need to check the dates with their unit leader.

    Assessment Policy

    To pass a unit which includes an examination as part of the assessment a student must obtain:

    • 40% or more in the unit's examination, and
    • 40% or more in the unit's total non-examination assessment, and
    • an overall unit mark of 50% or more.

    If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit

    Assessment Tasks


    • Assessment task 1
      Assignment 1: 2D Graphics
      Programming assignment 1: 2D graphics with Processing
      Criteria for assessment:
      Adherence to the specification; quality of programming: robustness, efficiency, correctness; correct implementation of required and optional features; adequate documentation; Creativity and innovation of solution; Quality of graphics code.
      Due date:
      Week 6, Friday 8 April 2011
    • Assessment task 2
      Assignment 2: 3D Graphics
      Programming assignment 2: 3D graphics with OpenGL
      Criteria for assessment:

      Adherence to the specification; quality of programming: robustness, efficiency, correctness; correct implementation of required and optional features; adequate documentation; Creativity and innovation of solution; Quality of graphics code.

      Due date:
      Week 12, Friday 27 May 2011


    • Examination 1
      3 hours
      Type (open/closed book):
      Closed book
      Electronic devices allowed in the exam:

    Assignment submission

    Assignment coversheets are available via "Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
    You MUST submit a completed coversheet with all assignments, ensuring that the plagiarism declaration section is signed.

    Extensions and penalties

    Returning assignments


    Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them. You can find Monash's Education Policies at:

    Key educational policies include:

    Student services

    The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis

    Highly Recommended

    Slater, Mel et. al.: Computer Graphics and Virtual Environments: from realism to real-time, Addison Wesley, 2002.

    Hearn, Donald and M. Pauline Baker: Computer Graphics with OpenGL (3rd International Edition), Pearson Prentice Hall, 2004

    Angel, Edward: OpenGL: A Primer, (2nd Edition) Addison Wesley, 2004.

    Supplementary Reading

    Van Verth, James M. and Lars M. Bishop: Essential Mathematics for Games and Interactive Applications, A Programmers Guide, Morgan Kaufmann, 2004.

    Shreiner, D. et. al.: OpenGL Programming Guide (5th Edition), The Official Guide to Learning OpenGL, Version , Addison Wesley 2006.

    Angel, Edward: Interactive Computer Graphics: A top-down approach using OpenGL (Third Edition), Addison Wesley, 2003.

    Hill, F.S. Jr.: Computer Graphics Using Open GL (2nd Edition), Prentice-Hall, 2001.

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